Jan 7 post

Haven’t posted in about 2 months due to a build up of character drafts and combination of life/job stuff. Currently still working on animation drafts for about 5 characters concurrently right now, below is an idle of one of them. The others involve magic casting animations and settling on visual effects for the magic has been a longer process due to having to make sure background environments don’t create an oversaturated color effect. The hope is to finish each of the characters and go back to weekly visual updates.

Also, Some other design include preliminary level designs, and the a first draft of a side objective system within missions and probably another overhaul of the pixel tile graphics. Thanks for reading.

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