This week I programmed destructible tiles into the overworld map. I always underestimate how long the programming takes for this type of work, as I always end up having to go back and change a bunch of old code. Below are 2 images of a before and after a bridge tile is destroyed, and causes the enemy to renavigate. I’m also currently adding this functionality to towns, but the amount of features that come with it make it more complex and take longer.

