Weekly Post – Dec 2nd

Unfortunately I had to miss last weeks post because there were just so many things that weren’t working as I re did alot of the old fixtures. The good news I got most of it done to the point where the core game play loop in terms of programming is solid. That loop being how combat works. This work mostly involved designing the UI and creating all the graphical elements for everything. The actual graphics will most likely change but the design of the layout is pretty set. It was designed to accomodate for the “WillPower” mechanic which are optional buffs to the hit rates and crit rates using willpower points which are a limited resource. Willpower can be used for movement bonuses and in the late game, activation of class skills. They’re reset at the beginning of every chapter.


Next week I’ll be adding functionality for towns and bridges.

Below is the gif of the entire thing working. It’s starting to vaguely resemble a video game now.

Thanks for reading.

Leave a comment