This week was spent working on alot of non-visual stuff, taking a bit of a break from finishing the rest of the battle animations in the prototype scene. Refined alot of programming stuff with the camera and miscellaneous areas that keep changing as I keep changing my mind on game mechanics. Below is a sketch for the one of the main characters which involved studying what horses look like. I then took some of that knowledge and made a prototype horse run animation. This running animation is probably going to be reused for almost all mounted characters, with some minor differences in what the horse is wearing. Still the biggest short-term priority is finishing one set of animations for an enemy battle character to keep slowly building my way to making a good-looking and robust battle scene.
Thanks for reading.

Thanks for reading.

Thanks for reading.
The battle animation sequence is made up of a lot of small moving parts that need to fit together and once I have samples of all the types of animations I can start really refining the camera programming portion of it.
This week is finishing up some animations and finalizing the UI design for the battle screen. There’s alot that can be accomplished here, as I’ve felt that there’s always been alot to be desired for these classic style jrpg uis.
