Weekly Post – June 10

Below are the rough draft idles for 2 non playable characters that probably have the most backstory written for them so far. I’ve been spending way too much time trying to design super long special attack animations for them. Hopefully I’ll be done soon though and I can move on to whats remaining for 2D effects, background environments and the pixel art sprites for maps.

May 1st Post

So it’s been about a month since the last post, and the reason is mostly that I’ve been pipelining a massive amount of drafted ideas and there’s been nothing in a “nearing finished” state and appearance, Some of the things I worked on were background environments, as seen below and I’ve started the Idle drafts for a few new characters. There’s nothing to show but I’m prepping some 2d effects for magic and some of the effects for when critical hits happen. Most of the design effort is just deciding what visual effects can be made uniformly and as simple as possible without having to customize specifically for each character animation. Thanks for reading.

 

Apr 6

It’s been a few weeks since the last post just because I haven’t found the time to do it in between animating and life stuff. Designing and animating has never stopped though. Below is an Idle animation for one of the early generic archer enemies.

Weekly Post – Mar 16

This weeks post is late because it took a surprising amount of time to final line the cavalry running animation. There were some problems I had with the horse anatomy that I just couldn’t stand to not fix which took additional time to fix but it turned out well. Will probably take a break from animation for a little bit and work on gameplay features. Thanks for reading.

Weekly Post – Mar 6

Not much news this week and probably for a few more. It’s just going to be a ton of animation. This week has just been animating the above, taken surprisingly long and I’m continuing to grind out alot of the basic animations in addition to designing the more advanced ones for critical attacks.