Weekly Post – Aug 23

Been a few weeks since I’ve posted due to a combination of job interviewing and also struggling with the design of the character below. Getting the perspective of the anchor right has been in a challenge and has made me have to rethink my drafting process a bit. My hope is to be able to come close to finishing the swing animation which is going to end up using alot of 2DFX which will probably involve some programming to make it all come together. Thanks for reading.

Weekly Post – July 19

Spent some time adding the animated map sprites for existing characters.

 

 

 

Currently still programming in the New UI as well as redoing character portraits in a new style. Hit some road blocks with the long crit animations and putting those off for now in favor of getting the final version of the UI in. Thanks for reading.

Weekly Post – June 21

This week I started work on another background environment for towns and below is an animated fountain for the bg. I also started a redesign of the battle UI menu, what I had before was just a pixel art place holder. I’ll be finishing the asset panels for it in the coming days. There’s also quite a bit of programming involved with that portion.