This last month has been reimplementing some of the old systems from the Unity Game back in Unreal, and it’s allowed some good iterative changes to the systems and UI. In particular, the new counterpart to regular combat called “Dueling”. Some enemy units in the game have the Duel Option which allows the 2 units to fight until one of their HP reaches 0. Units that are duellable have a star hanging over them.

In the picture above, a unit that “holds” a title will have its sprite visible. If a title is held by a unit in the crew, no other unit can earn that title. This makes it so there’s an extra layer of planning required to maximize the bonuses that titles provide to the crew and to decide which duels should be taken by specific units.

With both titles and flanking both affecting the battle calculations, there is now a tooltip that shows how the end number is affected by the bonuses.
Duels and Flanking/Guarding were 2 of 3 primary new combat features relative to normal FE games. The next major feature is to implement ship attachments, which is to add “useable” attachments like cannons and crows nest to change up how the map interacts with units.
