With the release of wargroove I realized I had not put needed thought into some design decisions and one of the big ones was the size of each tile that the camera can hold. I had arbitrarily chosen 64×64 as the tile size for the map pixel sprites and hadn’t considered what that would do for the sizing of the camera. I know that I’m primarily catering to 1080p resolutions so the orthographic size of the camera has to be a particular value. That particular value is found through Screen height in pixels/ pixel size of tiles /2 which comes out to not clean number 8.4375. So I decided that 15 tiles vertically was a good fit because it made the calculation come out to a clean number of 72×72 per tile. So this week has been redoing all the pixel art that I’ve done to have that tile size. With an increase in space I figured that I might as well completely redesign their look so make use of their space as well. Thanks for reading.


