Alot of things got done and started this week, albeit mostly non visible stuff, I optimized the build settings of all sprite assets, separating them into the large resolution images and pixel sprite images. This needed to be done because the 2 require different compression settings so that the sprites don’t look funky in the build. Some other quality of life stuff that got done was I fixed the panning of the unit selector as well as the camera pan to be smoother as seen in the gif below. I also made some additional pixel art animations for one of the characters and an animation for the towns.
I was able to finish the battle animation for the female lancer which gives me a full set of animations to build the Battle UI with. That’s the focus of this week in addition to some more pixel art assets and features.
Thanks for reading.
