I had to miss last week’s post because there wasn’t anything visible to show, which is still mostly the case this week. The past 2 weeks had been starting about a dozen things and working on them concurrently.
I started the design for swordmaster, lance master and berserker animations that will end up being about 20 frames long and require some programming to integrate them as actual attacks.


I’ve been slimming down some of the UI and reprogramming some of the battle calculation procedures and implemented randomized terrain sprites.

I spend some time slowly working on final drafts for environment painting and animation lining.


Hopefully the 6 or so half baked things I’m working on will be ready to show next week. Thanks for reading.
