No visual content this week. Been working on a number of attack animations for cavalry units, and it’s taking a while because I’m stuck on the decision to have them attack through units, or to work similarly to the FE gba games, where the horse animations return to their starting positions. I’m also playing with the idea of having them work that way as a game mechanic, where when they attack, they move to the opposite square that they attacked from. Doing this invites a huge amount of
complications, so I’m taking my time letting the ideas develop. Having cavalry units differ from foot units was a design goal at the beginning of this project, but I don’t want to go so far that it becomes confusing and unrecognizable. The above idea would basically make them only be useful if there were niche situations designed for specifically for them via the map mechanics. Going to continue to grind out these animations, until I have full sets for a number of classes and characters.
Thanks for reading.
