Below are some roughs of some basic attacks for some promoted classes. The plan was to start working on some critical attack animations, but I sort of realized that doesn’t really make sense to start criticals without the basic attack because there will probably be some overlap. I have a few criticals sketched out and they end up having a ton of frames. Some of the moves take up a large area and a practical concern I’ve yet to address is if I should be letting animations operate independently from game object colliders. There will have to be a different way of trigger events occurring if I have animations that take up a massive area.
Thanks for reading.
