Finally designated a block of time to spend alot more time on working on the game, so this week has been alot of planning with some animating mixed in. Goal currently is to get something out by the end of this year that is playable and visually representative of what I first envisioned for the game, which was hand-drawn 2D animation.
The speed of the animating workflow definitely still isn’t up to what I want it to be, but alot of the weapon specific animations have been drafted out which should make things alot easier, instead of having to reinvent the wheel everytime I’m trying to figure out how to get a character to swing something. Fingers crossed the scheduling works out this time, or at least way better than every other time I’ve tried to set time-mapped goals. Thanks for reading.


