Weekly Post – May 12

This week I started working on the idle animation of a greatsword enemy type, and continued to sketch out some character designs. Last weeks notes on the Battle screen UI design went through a lot of iterations and I’m getting a bit closer to nailing down some of the details. So far most of the considerations with regards to UI have been with melee range situations, due to the complexity of having multiple characters being able to attack an enemy at once. I’ve had to go back and make some balance adjustments for ranged considerations, creates another stall in getting the UI right. In the meantime, until I figure it out, it’ll just be more drawing.

Thanks for reading.

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