Weekly Post – May 6th

No update this week, still tinkering with a lot of non visual things. Almost done with a version of the BattleSetup UI that I’m happy with. It’s the screen that provide information for an attack, like HIT and CRIT%. I’ve always been unsatisfied with the screens that exist, particularly the ones that come in a table/excel sheet type format. Last week I had nailed down somewhat of a full first pass of the game mechanics, and it’s been alot of iterative design with the layout of the UI as a result. Things got very complicated and screen real estate got taken up because multiple units (up to 5) can participate, and all the scenarios have to be displayed to have an obvious outcome.

Given the obvious data that needs to be displayed, to avoid using the usual table format I’m using a double health bar system as seen below:

There’s alot more animation and visual tweaking as well as other parts of the UI related to Surround attack, weapon masteries and dueling but all still in flux. Thanks for reading.

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