Weekly Post – April 15

Finished putting in the brandish and run cycle for Jill in to the scene, and also added a shadow effect to the characters. The battle animation scene is pretty hacked together currently, there is a large amount of work needed to make the sequencing dynamic and robust, it’ll slowly come together like the map view did. Currently sort of just picking and choosing random things to do, mainly to procrastinate finalizing the enemy knight animation, which I mentioned before is probably by far the top priority.

Thanks for reading.

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