Below is the finished draft of the previous lance brandish animation that needs to be lined and colored.

Almost all the bugs in the pathfinding algorithm have been ironed out and fixed, and it just needs alot of stress testing which is nice. This marks the beginning of being able to design and make maps without any functional bottlenecks blocking it. The attacking range has been fixed to work with all potential weapon types given few parameters.



Enemies can now search for enemy units properly, their path can be properly blocked by player units now.

