Weekly Sunday Post – Mar 18

Not much to show this week despite a lot of working getting done, just a lot of bug fixes with pathfinding and map nodes, and some keyframe designs for new animations. They’re all still in draft stages and will probably change alot so I’ll only be showing the key frames below. This is the brandish animation for the Character Jill with lances. There’s alot of in betweens for a complex twirl motion and I wasn’t able to get them all cleaned up for this post.

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