Weekly Sunday Post – Feb 25

Below is a rough of an archer animation. It’s a pretty standard animation that will probably be ubiquitous for all archer-possible characters in terms of pose. The priority was to create an attack animation for the enemy knight character, but I’ve been postponing it because there is a very probably redesign of the enemy appearance and it would be sort of a waste to re-animate the entire thing. In the meantime, I’ve been reorganizing the way I use time, getting the animations done for one character was a pretty big milestone in developing an overall animation process. The thought right now is that I should create a number of rough designs like the one below, and let them sit for a bit so that I have time to consider redesigns, and not have to redo all the final animations. Also there’s alot of gameplay programming I can get back to as well to lengthen that time, and when I’m finally confident in a number of animation designs, set out a length of time to just do them all in a scheduled manner.

Thanks for reading.

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