This week was spent working on alot of non-visual stuff, taking a bit of a break from finishing the rest of the battle animations in the prototype scene. Refined alot of programming stuff with the camera and miscellaneous areas that keep changing as I keep changing my mind on game mechanics. Below is a sketch for the one of the main characters which involved studying what horses look like. I then took some of that knowledge and made a prototype horse run animation. This running animation is probably going to be reused for almost all mounted characters, with some minor differences in what the horse is wearing. Still the biggest short-term priority is finishing one set of animations for an enemy battle character to keep slowly building my way to making a good-looking and robust battle scene.
Thanks for reading.
