Weekly Sunday Post – Jan 28, 2018

Unfortunately I wasn’t able to finish the backjump animation in time but just for the sake of the post I’ll post the uncleaned form. After this animation is finished I’ll be able to figure out what I want to do for the Camera and physics programming. It’s important for the camera to always keep the 2 primary actors within frame in any given battle animation engagement. The distance of the backjump has to also be calculated so that the attacking character returns to the same or at least reasonable initial position.

Small note, had to include a re-sheathe in the backjump so that this character can return to its idle animation with continuity.

Thanks for reading.

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