Below is a clip of what the brandish sequence I was talking about preparing last week. The attack animation is in progress and then I’ll have to do the idle for the first enemy unit and it’s stagger animation. Once that’s done I can start the programming for the camera follows and the hitbox colliders.

These are the raw animations that took basically this entire month to get right. Due to a combination of simplicity of colors and process, I think they embody the final look of the what I want the appearance of the game to be, despite being the first things I’ve ever animated and I’m definitely still a complete novice. But then again I might change my mind again and just do redo everything =/.
Thanks for reading.
