Alot of random stuff got started but not finished this week, so some of the stuff below is unfortunately not representative of how things will probably look months from now. I had to redo alot of animations and start some more concept art which is mostly just scribbled notes on a page.
One thing that did get done was adding the path arrow that gets drawn while moving a unit:

Its a small but important quality of life addition. I had forgotten it wasn’t there yet.
Colored the running animation and made a rough draft of the basic attack animation.



I started programming the Battle scene Camera and parallax effect, didn’t have time for this post so I hacked together a really ugly looking background but it demonstrates the parallax effect. Edit: I removed the image that was here before just in case, because I was using a background image I didn’t make myself.
Thanks for reading.

Is that background from Marvel Vs. Capcom?
LikeLike
Yes it is, i’m using it as a placeholder. I probably should not even be doing posting it even as a placeholder on a blog post without citing where its from, so I’m going to take it down. I just wanted to use it as an example of what look i’m going for, by stripping the scenery into layers and show them moving via parallax.
LikeLike