Weekly Sunday Post – Oct 29, 2017

Been going back and optimizing and redesigning old UI elements. Here’s a rough draft of the what the stat screen looks like. The layout right now is just a data dump and I’ll be organizing as well as creating better visuals to represent the data like status bars and item icons. Didn’t manage to finish that stuff in time, and hopefully through some iteration I find a clean layout that is space and information efficient. Also need to fix the placement of the tooltip that appears when you mouse hover over things on the stat screen.

I decided to include a radar graph of the growth rates of units to give a visual general idea to the player what that character will mostly like turn out like in the later levels. I want to eventually create a character screen that lays over the stat graphs of different units to create obvious comparisons to allow for better late game character planning. I could go really far with that predictive informational stuff, but it’s probably redundant. It would cater to a very small subset of people that play character RPGs with tons of planning.

Thanks for reading.

Leave a comment