I spent most of this week just figuring out animation tools to find and create a process that I like and is reasonable. I’ve settled on sketching out the keyframes in photoshop, and then using OpenToonz to do the animating. It was pretty annoying figuring some nuances of the tool out, but I found a good balance of what I think looks good and is also time efficient. The end result of last weeks line animation is below.
This is the idle animation for one of the characters, but it will definitely be changed in the future. I find it pretty lazy and lifeless. The plan for this week is to get the run and basic attack animation done, so that I can then program the battle animation screens as well as the character stat screens.
Thanks for reading.
