Weekly Sunday Post – Dialogue System Demo

This post was intended for Sunday but I ran into a few random bugs and it took an extra day than expected.

Here’s a look at how the basic dialogue works with scrolling through text and selecting choices via buttons:

 

 

What made the post a bit late was the fade effect, it turned out be very simple in the end, there are 2 images, one fades out at the same time the other fades in as each line is read so that the emotive face matches the line. I wanted to fit in the basic unit statistics page along with this post but I came up with a few visual ideas involving 2D animations which will have to make the stats screen wait. The next weekly dev post will probably just be some art, followed by destructible bridges.

 

Thanks for Reading!

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